
This build focuses on being a monster right out of the gate.

Leave the talking, sneaking, and tinkering to the wimps - you’ve got bigger fish to fry. If being large and in charge is your calling card, consider The Brute. Finally, if you are truly all about crafting, dump 5 points into Perception and unlock the Demolition Expert perk - because it lets you craft explosives at any chemical station! This build will of course leave you a bit slow, weak, and luckless - so divvy up the remaining points between Endurance, Agility and Luck as you see fit.

Meanwhile, an Intelligence of 6 will let you get Gun Nut for better gun mods, Scrapper, for getting better components out of scrapping weapons and armor, and Science! for getting access to high-tech mods. Having Charisma 6 nets you the Local Leader perk, which in addition to letting you construct supply lines between settlements (all the better for crafting), you’ll also be able to construct trading booths to earn some caps on the side. With Strength 4, you’ll have access to both the Armorer and Blacksmith perks to make armor and weapon mods. This build focuses on every stat related to obtaining perks used for crafting the best stuff around.

Do you yearn to craft? Is DIY your MO? Do you enjoy the home and garden network? Then The Crafter is the build for you.
